Game: Half Life 2 (Modification)
Description: Dissonance is a real-time strategy (RTS) Half Life 2 modification that uniquely combines the frenetic action and timing of a rhythm game with the fun strategic choices of a strategy game. There are no bases or workers for the player to manage, and players gather resources by controlling specific structures on the map. In addition, both factions in Dissonance have a unique soundtrack that dynamically reflects the strength of that faction and its actions during the game. During a battle, both factions' music plays at the same time resulting in the two music styles melding into one glorious musical battle that players can hear as well as see.
The player takes control of an avatar leading one of the game’s musical genres. The avatars, while incredibly powerful, do not have any standard attacks or weapons to strike enemies. They instead use the power of their music to summon units and use special powers. In order to summon a unit or use a particular power, the player must play a specific set of notes in time with the game’s music. Every time the player attempts to play a note (successfully or not), the player uses one beat of that type (removing it from the faction’s resource pool). This adds a skill/rhythm aspect to the game as well as making the player feel actively involved in the music. The unusual combination of rhythm and strategy makes Dissonance a truly unique experience that should not be missed.
Role: Game Designer / Level Designer
Tasks:
Team Size: 15 (5 Artists, 6 Programmers, 4 Designers)
Development Time: 20 weeks
Documentation: Game Design Document
Game: Unreal Tournament 2004 (Modification)
Description: Extinction is an objective-based, multiplayer game set in an alternate prehistory where dinosaurs and humans must fight for food to ensure the survival of their race. The game features two distinct sides, dinosaurs and cavemen, each with three unique classes available to play. Each class features different statistics, attacks, and abilities that allow the player to choose the class that best suits their play style. In addition to the class differences, the two sides feature entirely different team sizes. Dinosaurs are large and powerful, but their numbers are severely limited while cavemen, though individually weak, are more numerous and able to collect in large groups to attack the dinosaurs. These unique features in addition to the straightforward core gameplay of gathering food in order to survive, make Extinction an enjoyable experience for players with a variety of different interests and experience levels.
Role: Producer / Level Designer
Tasks:
Team Size: 16 (6 Artists, 6 Programmers, 4 Designers)
Development Time: 12 weeks
Documentation: Game Design Document
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