What happens when humans gain access to powerful alien technology they were never meant to have? When a volatile energy source called Fuse falls into the wrong hands, the CIA calls in an elite contact team to retrieve it: Overstrike 9. Join up to three friends in team-based co-op play as you take down the rogue paramilitary corporation behind the theft. Use lethal teamwork, coordinate devastating attacks, and provide cover for one another with fringe-tech weapons and gadgets. The unique LEAP feature lets you instantly shift from agent to agent during combat, allowing you to take advantage of each one’s special arsenal. You’ll need your teammates and their firepower to stop a global arms race from spinning out of control.
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Role: Scripter
Tasks:
- Worked with a small team of developers to prototype gameplay for a new multiplatform IP in partnership with EA
- Created levels in order to test different game systems and establish game metrics
- Modeled basic level geometry in Maya for rapid iteration and testing
- Scripted all events, encounters, and gameplay for all pre-production levels
- Prototyped cooperative and competitive multiplayer gameplay through scripting
- Collaborated with design team to develop game mechanics and level design
- Coordinated with scripters on other teams to ensure more consistent script style, organization, and syntax throughout the company
Team Size: ~20 (during pre-production)
Release Date: May 28, 2013
Ratchet & Clank Future: A Crack in Time (PS3)
Concluding the events that began in Ratchet & Clank: Tools of Destruction and Ratchet & Clank: Quest for Booty, Ratchet & Clank: A Crack in Time answers some of the franchise fans’ biggest questions. After discovering that lovable robot Clank’s disappearance was engineered by Dr. Nefarious, the Wrench-swinging Ratchet races to save his best friend.
Along the way, both will finally uncover the hidden truth behind their origins, and discover their ultimate destinies. As the duo come closer to reuniting, they’ll have to ask themselves the biggest question of all: Do Ratchet and Clank’s destinies lie with each other? Or is it finally time for the universe’s greatest duo to separate for good?
"[S]uper-fun to play and an extremely well-polished game..." - IGN
"The best Ratchet game in years." - Gamespot
"...so darn addicting." - 1UP
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Role: Scripter
Tasks:
- Worked with a team of 100+ veteran developers to deliver a AAA console experience in the Ratchet universe
- Individually scripted entire levels including events, cinematics, enemy encounters, and unique gameplay
- Assisted other scripters and designers with their tasks in order to meet milestone deadlines
- Designed and implemented section layouts, enemy encounters, and gameplay for several level sections
- Collaborated with art, design, programming, and audio to create high quality enemies, encounters, and boss fights
- Coordinated with quality assurance testers to ensure gameplay was enjoyable and bug-free
Team Size: 100+
Release Date: October 27, 2009